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The Three Norns gathered together, crafting fate.

The Studio

We craft the books we want on our shelves

Thieves Guild Games is a small independent publisher making richly illustrated setting books for the tabletop systems players already love.

We started where most do — print-on-demand, scrappy and self-funded. But our ambition was always more than just the shelf: books with the weight, art, and craft of the ones that made us fall in love with this hobby. We're starting the move to offset printing, commissioning more original art, and building toward products you won't mind leaving on your coffee table.

Our craft

Built to a higher standard

01

Offset printing

Heavier stock, sewn binding, and color that holds up - books made to survive a campaign and look good doing it.

02

Original art

We're commissioning illustrators directly, so every world has a look of its own - not a stock library.

03

Played, then printed

Every setting is run at real tables with real groups before it ever goes to press.

Current lines

The worlds currently on the table

An ancient king in ornate armor standing before a ruined city

Current line

Savage Worlds settings

Flagship regional books built for long campaigns, faction pressure, and shelf-worthy production values.

  • Savage Worlds
Three mythic women gathered around a loom in a windswept northern landscape

Current line

Year Zero worlds

Collector-minded settings and boxed concepts leaning into omen, scarcity, and myth-heavy campaign play.

  • Year Zero
A wounded Viking warrior collapsing with spear and shield beneath a storm-dark sky

Current line

OpenSix System

Our in-house system, currently under development and available as PWYW on DTRPG. Built to free your imagination and maximize your fun.

  • OpenSix

The road ahead

Where we're headed

Now

Setting books

Settings for Savage Worlds and beyond - moving to offset, raising the bar each release.

Next

Crowdfunding

Backer-funded flagship books - collector's editions, bigger print runs, more ambitious art.

The horizon

Our own system

The long game: an original system, built to carry the worlds only we can build.

Guild News

Get the Dispatches

Follow along for release notes, publishing updates, and early looks at the worlds currently in the workshop.

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