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Cover art for OS&R: Oubliettes, Sorcery, & Reavers, showing a dark fantasy figure with the OS&R logo
Cover art for OS&R: Oubliettes, Sorcery, & Reavers, showing a dark fantasy figure with the OS&R logo
An elven warrior holding a crystal-tipped wand and a glowing stone stands in a dark cavern surrounded by horrible monsters.
Two undead skeletons stalk prey in a forest.
Several wraiths advancing towards the viewer - one of them is on a wraith-like horse.

OSR · Core Rulebook

OS&R: Oubliettes, Sorcery, & Reavers

Dangerous adventuring. Heroic deeds.

OS&R bridges the gap between the speed and simplicity of the Original Seed and OSR games and more modern design sensibilities. Adventuring is dangerous, but the player characters are heroes capable of daring deeds from the onset. Combat is visceral and plays well, and magic does not cast spells once and then forget them; spells are cast until they kill the caster, sometimes literally.

The game skips the 3-18 ability score range and uses only modifiers for Attributes. GM rulings matter more than mother-may-I, giving groups room to play how they want while still using a clear framework for adventure and role-play.

System

OSR

Format

Softcover - 134pp

Game Line

OS&R

Printing

Print on Demand

Status

Available now

What's inside

Inside the book

Old-school speed, modern design

Bridges the speed and simplicity of OSR play with modern design sensibilities and a clearer adventure framework.

Dangerous but heroic

Adventuring is deadly, but player characters begin as capable heroes ready for daring deeds from the onset.

Magic with consequences

Magic is cast until it kills the caster, sometimes literally, making sorcery powerful, dangerous, and memorable.

A wounded Viking warrior collapsing with spear and shield beneath a storm-dark sky
"We made the game more about player choices and GM rulings vice mother-may-I."

Product Description

OS&R: Oubliettes, Sorcery, & Reavers

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